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Narrative

I've completed projects in almost every corner of the narrative design space, including interactive fiction, quest design, plot and story writing, dialogue, barks, area and population design, and ludo-narrative implementation. I have showcases of final products here, and can provide examples of my narrative documentation on request.

SCRIBE(os) - Solo Developer

ScribeOS is a strange and unique interactive fiction game, made for two players and two computers in the same space together. Both players play the game at the same time sitting across from each other. The computers aren't linked, but the actions the players take in the space create an intense and powerful experience of connection.

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ScribeOS was made using Twine, with significant alterations to the CSS and HTML code add-ons, to allow the game to be as immersive as it needs to be on the screen, with the ability to act the way it needs to act. 

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Designing ScribeOS was a real challenge, forcing me to think outside the box in my narrative design and implementation skills to build an immersive story for both players, each of which could only see half the picture. In exciting news, ScribeOS is featured in the November 2024 issue of Indiepocalypse!

Down the streets of bechlem - solo developer

Down the Streets of Bechlem is a 27,000 word interactive novella about a marginalized group of kids and teenagers in a post-war, post-magical town. It's part murder mystery, part thriller, part fantasy, and focuses deeply on character and world building.

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DTSOB was written with the Ink scripting tool. The game includes 4 distinct endings, each with a small number of variations based on past player choice. 

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The game is separated into 3 acts, each raising the stakes and tying in loose threads from the ones before it, to create a tangled web of evocative storytelling sure to leave you guessing.

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Find love in a darkened world, save your friends from a mysterious killer, and learn the truth, or sacrifice everything in pursuit of it.

Sign Here - lead Narrative Designer, producer

Sign Here was a 6-week Unity-based project, completed with a team of 6 total artists, designers, and programmers. Sign here is a narrative-heavy bureaucracy simulator, where the player takes on the role of a dystopian bureau's indentured intern, with the only job of signing documents. 

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As the story progresses, the player can make choices that impact the world outside the office, and see the effects of their choices on the papers that come across their desk in the future.

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I acted as the lead narrative designer and the producer for this project. My most important role was designing and implementing the unique narrative structures that our game would use to present the story to the player, in addition to writing a large number of the documents.

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This was an incredible challenge, but one of my proudest accomplishments as a member of a development team.

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